At the start of the game you choose a side, which doesn't matter all that much because sides can be changed later on. One of the worst things about Brink is the repetition of objectives which seem to basically be the same all the time. You need to take over an area to advance to the next objective, and then the next objective ends up being taking over another area. It can get old pretty quickly.
Also, at the start of the game, one is led to believe the graphics are definitely up to date and the scenery is amazing, but after some gameplay, one gets to really see the ugly parts of the game, the unfinished-looking areas, the slow loading textures, the bad lighting, the pixels blurring on an object that is being looked at and altogether just plain bad graphics. Although the graphics are nothing to be proud of, the character design looks great with the design being totally original. The level design fits the game perfectly with multiple routes that you can take depending on the weight of your character.
The characters are heavily customizable, you are allowed to choose their tattoos, faces, voice, clothes amongst many other things. Also a nice feature to the game is that you are able to change your body size which results in gameplay changes. If you are a light class you can perform advanced free running maneuvers, if you are a heavy class you are able to perform little free running moves but you are much stronger. A medium is available as a good balance between the two.
There is also a class system that allows minor changes, these classes require constant switching because of Brink's maps and objectives. For example, an objective could involve repair from the Engineer class or you might need to heal a VIP as the Medic class. There are four classes available in Brink: Soldier, Medic, Engineer and Operative.
The best part of Brink is easily the SMART (Smooth Movement Across Random Terrain) system. The SMART system supports the game's free running depending on which class you are. Different SMART moves are available, for instance a light class can easily run up walls for a better vantage point or just to get to any destination quicker. Being the light class really shows the game's best qualities, there is a level grade system that continues until level 20 in which you gain level credits to unlock skills. There are 50 skills in total.
Only twenty skills are assigned per character. Some skills are firing when incapacitated and having armour piercing ammo, also, you can reassign skills. Brink gives experience points to the player for finishing objectives, reviving a teammate and killing enemies. Being in a group always distributes more experience points.
The Multiplayer is a decent addition with game modes similar to the single player. Some multiplayer game modes can get annoying and frustrating, such as the objective of protecting a VIP for a limited time, because even after the VIP is taken down, other players have to protect him from opposite teams players for 10 minutes. Apart from some of the frustrating game modes the multiplayer is a solid addition to the game.
The graphics are good in some parts but just plain bad in others, with unfinished looking areas, slow loading textures, the pixel blur and bad lightning. Character models are great but can only go so far.
The in game music sounds okay and the voices are nice apart from the sound of explosions. They just sound fake.
The gameplay itself was good but the repetition just ruins it. If the game wasn't repetitive, the gameplay would've been an 8.0; if the free running was more predominant it probably would've been a 9.0.
Lasting appeal: 5.0/10
When I tried to play Brink a second time I just couldn't do it. While I was playing it for the first time I was bored of the levels already. Trying to play through all of them a second time was next to impossible.